It's all about putting more genuine strategic options in front of the player. For example, axes can be set to swing for more damage at less accuracy, while knives can be swung faster at a damage reduction. While caster characters are still bound to Vance-styled casting, special abilities for the mundane combatants have been switched to a point pool that fuels special attacks and abilities, as well as adding various attack modes that offer benefits and drawbacks based around the weapon. This can really shake up long combat sequences or put the player at an early advantage. Each day all characters are given two action points that can be used to either amp up the effects of a single attack or spell, or can be spent to refresh half of any expended resources. Players will see more options for setting AI behaviours than the last game as well a whole new action points system. The second is more involved, with a full dungeon crawl and a trip to the afterlife to mess with some vengeful ghost archeologists.Ĭombat has been expanded and sharpened. The first comes down to a walk up a hill and choosing between a negotiation and genocide. This is probably the result of some tampering with the magic crystal pillar on the other island, but the place full of crazy ghosts and runaway golems. After being guided through the whole process, players and their party of nameless mercenaries are dumped on an island with two problems: the local lizard people are getting violent with townspeople and more importantly the island itself has been beset by an ever-swirling storm that isolates it from greater trade networks. The gameplay demo provided to both press and crowdfunders this month lets players go through the entire character creation section, offering a taste of every race, class, and background with the full lore write-ups as well as kits, though this is supposed to be same character as the protagonist of the first game, and returning gamers will be able to import old saves/builds in the final game. Pirates make everything better that's just science. Kickstarter darling and old-school CRPG Pillars of Eternity left me feeling slightly lukewarm, but its sequel, Deadfire, is doing two of the best plays any sequel can make: amplifying what was already good, and adding pirates. "Pirates make everything better that's just science." Pillars of Eternity II: Deadfire - Deep Lookįire in the galley, fire in the house, fire in the beef kid, scorching the scouse.
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